Point yer phone, ye be in
No lobby code to tap out and holler twice. Scan whatever the host puts in front of ye and ye be in the game, on a crew, with a job to do.
CueArrena be where real-life games live. Pick one, take a role, and play it with whoever be actually standin' near ye — yer mates, yer class, yer street, yer city. The phone be the wheel. Everythin' else happens for real. New games keep washin' up. Ye just open the app and choose.
Ye are the character. The screen tells ye who ye are and what ye want; the room be where ye go and get it.
No lobby code to tap out and holler twice. Scan whatever the host puts in front of ye and ye be in the game, on a crew, with a job to do.
Zombie. Detective. Runner. Traitor. The game hands ye a role and a reason to move, and every soul in the room got a different one.
Everyone carries their own CueArr, so scannin' a person be a move. Tag them, recruit them, rob them, save them — whatever the game ye picked says it means.
Yer screen be yers alone. Ye might be the only soul who knows who the traitor is — or the only one who don't. Half the fun lives in that gap.
CueArrena be not one game with one set of articles. It be the place a great many games live — and the list gets longer, never shorter.
Open the app, run yer eye down the list, start it. Nothin' to buy for each one, nothin' to install for each one, no evenin' lost to riggin' it up.
A quick round while the kettle boils, or a hunt that runs the length of a festival. Same app, wildly different evenin's.
The same mark on the same shirt be ye in every game ye ever play. In one ye be the quarry. In the next ye be the one everybody's tryin' to keep alive.
Games be rated by the folk who played them through to the end — so the list shows what were actually fun, not what had the prettiest description.
Games keep arrivin'. The one yer crew will be obsessed with next month likely has not been made yet.
These be not all made below decks. Games come from folk who had an idea for one — and soon ye'll be able to be one of them.
The same game works at every size. What changes be how far ye have to run.
Three of ye, one room, one quick round before supper. It works just as well small — and small be where most folk start.
Corridors, the yard, the field behind the sports hall. Of a sudden everyone knows there be a game on and everyone be watchin' everyone else.
A game that uses the place ye already live in. The shortcut ye know and they don't turns into a genuine advantage.
Crowds of strangers who all turn out to be playin' the same thing. The bigger it gets, the stranger and better it gets.
Runnin' a game should take a minute, not an evenin'. So it does.
Pick a game, set it how ye like — round length, crew sizes, how hard it ought to be — and throw the doors open.
Invite yer mates, or let anyone in the room join by scannin'. Both work, and ye decide which.
Kick somebody off and they can climb back aboard. Block them and they cannot. Both be one tap, because the moment ye need it be no moment to go huntin' for it.
End the round, shuffle the crews, start the next. Nobody has to rejoin, nobody has to explain the articles twice, and the scores carry.
Both are in development. Neither is live yet — and we would sooner say so here than let ye find out the hard way.
A printed sheet of marks that becomes a game board. Because the marks be only marks, the same printed board can be a different game every time ye sit down at it — and none of it needs reprintin'. Most CueArrena games use no board at all; this be for the ones meant to be played sittin' down.
Had an idea for a game? Soon ye'll be able to write it in a simple scriptin' language, drop in yer own art, and put it in front of everybody else. The developer quarters be bein' built now.
Developers, look hereYer role, yer screen, yer spyglass and the score, all in one place. Point it at somebody and play.
The CueArrena app is being built now. Send word and we will tell ye the day she launches.